Follow-up Comment #7, patch #5729 (project freeciv):
Occurred to me only now:
Does this cause an regression when the client is out-of-sync? With lagging
connection it's not rare that when one quickly moves units two steps, client
actually has not got the correct location of the unit after the first step
before user requests the second. Thus move like "first to the tile south, then
to the tile south-west from that" turns to "first to the tile south, then to
the tile south-west from the original (e.g. west from the tile after the first
step)" Old code discarded such moves user didn't mean, does the new code
handle that?
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?5729>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev