URL:
  <http://gna.org/patch/?5814>

                 Summary: civ2civ3: remove extra production waste from
Communism/Federation without Trade tech
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Thu 12 Feb 2015 00:14:43 UTC
                Category: rulesets
                Priority: 5 - Normal
                  Status: In Progress
                 Privacy: Public
             Assigned to: jtn
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.5.0, 2.6.0, 3.0.0

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Details:

As discussed in patch #4936, it's so unlikely that anyone would have a
Communist or Federation government without knowledge of Trade that it's not
worth having different behaviour (increased waste by distance) for this case.

After this patch, these two govs will simply not have increasing shield waste
by distance.




    _______________________________________________________

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  <http://gna.org/patch/?5814>

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