Follow-up Comment #2, patch #5832 (project freeciv):

> value = 2 -> give embassy only to those player's one has contact
> with

Also this kind of embassy also keeps the contact permanent (i.e. the contact
is not subject to contactturns)

> value = 3 -> give contact to all players + then embassy to
> them (same as TRUE of old boolean effect)

Actually I meant to make this value >= 3. Will fix (both documentation and the
bitwise-logic code) So if one uses value s that are multiplies of 3, the
behavior is exactly like before (the ruleset compatibility conversion already
relies on that)

> Bitwise effects are unusual. Any reason not to make it two new
> boolean effects?

I considered this simpler solution overall. No need to have multiple effects,
having hard-to-understand interactions, for the same thing. Only one of the
values can be set at a time anyway.
Typical use will still be like boolean-toggling, just that instead of value
"1" one uses the value specific to the wanted behavior.

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