URL:
<http://gna.org/patch/?5833>
Summary: Ability for veteran chance to depend on combat
difficulty
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 14 Feb 2015 10:12:27 UTC
Category: None
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release:
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Details:
It annoys me that you can train your units to high veteran levels by killing
diplomats, especially if an AI is sending waves of such cannon fodder at you.
I think it'd be good to have a ruleset option where the chance of gaining a
veteran level depends on combat odds: killing a defenseless diplomat never
gives you veterancy, whereas winning a battle where the odds were against your
survival gives you a greater chance of coming out with a promotion.
While we're wishing, I think it would also be nice for ruleset authors to be
able to grant the highest veteran levels *only* to exceptional outcomes.
Not sure exactly what form this should take. The last idea suggests it should
be part of the effects system (using constructs like that in patch #3402).
Maybe a multiplied Veteran_Combat_2 effect + a Min_Combat_Difference or
Min_Win_Chance requirement that measures the win chance or the difference
between some measure of combat strength (modified defense - attack, maybe also
HP/FP, etc)?
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<http://gna.org/patch/?5833>
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