URL:
<http://gna.org/bugs/?23370>
Summary: civ2civ3:
Project: Freeciv
Submitted by: jtn
Submitted on: Mon 09 Mar 2015 22:27:55 UTC
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
Status: Need Info
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: Any
Planned Release: 2.6.0, 3.0.0
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Details:
[effect_ai_cheat_defense]
type = "Defend_Bonus"
value = 50
reqs =
{ "type", "name", "range", "present"
"AI", "Cheating", "Player", TRUE
"CityTile", "Center", "Local", FALSE
"Extra", "Fortress", "Local", FALSE
"Extra", "Airbase", "Local", FALSE
"TerrainClass", "Oceanic", "Local"; FALSE
}
Should the list of exclusions have Fort and Airstrip too?
Currently I think this makes Fortress *worse* than Fort for a unit defending
against air attack.
(In fact it's a bit odd that bases are worse than open terrain in this case.
Do we need a more nuanced set of Cheating AI effects that mirror the attacker
types against which bases etc normally confer bonuses?)
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<http://gna.org/bugs/?23370>
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