URL:
  <http://gna.org/patch/?6104>

                 Summary: [Killstack] Patch allows unit to escape instead of
been killed
                 Project: Freeciv
            Submitted by: lachu
            Submitted on: Sat 30 May 2015 10:19:28 AM UTC
                Category: general
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 

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Details:

This patch changes killstack behavior. When defender get lost and attacker
haven't flag CanKillEscapping, units with flag CanEscape have 50% chance to
escape onto native tile without any units and without city. Unit will only
escape if attacker move points are less than escaping unit. In other case it
would been killed as in normal killstack. This is sensible to adding this flag
to mounted(such like horsemen) and some wheeled units(such like tanks).

I add link below to my thread on freeciv forum:
http://forum.freeciv.org/f/viewtopic.php?f=13&t=608

This is very simple patch. One thing I can change is checking that tile have
unit/units. I should only check there exist enemy units on preferred
destination tile. 



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Sat 30 May 2015 10:19:28 AM UTC  Name: patch_escaping_for_units  Size:
6kB   By: lachu

<http://gna.org/patch/download.php?file_id=24549>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?6104>

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