URL:
<http://gna.org/patch/?6104>
Summary: [Killstack] Patch allows unit to escape instead of
been killed
Project: Freeciv
Submitted by: lachu
Submitted on: Sat 30 May 2015 10:19:28 AM UTC
Category: general
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release:
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Details:
This patch changes killstack behavior. When defender get lost and attacker
haven't flag CanKillEscapping, units with flag CanEscape have 50% chance to
escape onto native tile without any units and without city. Unit will only
escape if attacker move points are less than escaping unit. In other case it
would been killed as in normal killstack. This is sensible to adding this flag
to mounted(such like horsemen) and some wheeled units(such like tanks).
I add link below to my thread on freeciv forum:
http://forum.freeciv.org/f/viewtopic.php?f=13&t=608
This is very simple patch. One thing I can change is checking that tile have
unit/units. I should only check there exist enemy units on preferred
destination tile.
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File Attachments:
-------------------------------------------------------
Date: Sat 30 May 2015 10:19:28 AM UTC Name: patch_escaping_for_units Size:
6kB By: lachu
<http://gna.org/patch/download.php?file_id=24549>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?6104>
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