URL:
<http://gna.org/bugs/?23748>
Summary: Autosettlers building Fortresses, despite zero value
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 04 Aug 2015 02:46:21 AM EEST
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
Status: In Progress
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release: 2.6.0, 3.0.0
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Details:
Yes, the fact that autosettlers build Fortresses indicate a bug there. As far
as AI evaluation goes, Fortresses are considered worthless, so it's building
something despite considering them completely worthless.
I've already found the problems in consider_settler_action(), but am still
testing what is the best way to fix them. From the code it's clear that if
ruleset had such extras, AI could end up building even something that would
make things worse for it (have negative value).
S2_6 & TRUNK are affected. S2_5 is mostly safe, but it's possible that I end
up backporting part of the change as a fine tuning there.
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