URL:
  <http://gna.org/bugs/?23748>

                 Summary: Autosettlers building Fortresses, despite zero value
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Tue 04 Aug 2015 02:46:21 AM EEST
                Category: ai
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: In Progress
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 2.6.0, 3.0.0

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Details:

Yes, the fact that autosettlers build Fortresses indicate a bug there. As far
as AI evaluation goes, Fortresses are considered worthless, so it's building
something despite considering them completely worthless.

I've already found the problems in consider_settler_action(), but am still
testing what is the best way to fix them. From the code it's clear that if
ruleset had such extras, AI could end up building even something that would
make things worse for it (have negative value).

S2_6 & TRUNK are affected. S2_5 is mostly safe, but it's possible that I end
up backporting part of the change as a fine tuning there.




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