Update of bug #23748 (project freeciv):
Status: In Progress => Ready For Test
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Follow-up Comment #2:
Fix for classic autosettlers part.
The main problem was that if 'extra' value was zero (as in 'if (extra >= 0)' )
the settler activity was considered no matter its actual value. Once it was
inside the consideration code, actual value was expected to be positive (->
activity safe to select)
(file #24772)
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Additional Item Attachment:
File name: ConsiderNonzeroExtra.patch Size:3 KB
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