Update of patch #6222 (project freeciv): Planned Release: 3.0.0, 2.6.0, 2.5.1 => 3.0.0, 2.6.0, 2.5.2
_______________________________________________________ Follow-up Comment #1: While sanitychecking unique units each turn might be a generally good idea, it has nothing to do with the savegame - except that we already know that some old savegames will constantly trigger the sanity failure. We should have "savegame fixing" in place before starting to sanitycheck that it works... The question is would such a savegame fixing (removal of some units on savegame load) do more good than harm? _______________________________________________________ Reply to this item at: <http://gna.org/patch/?6222> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev