Update of patch #6222 (project freeciv):
Planned Release: 3.0.0, 2.6.0, 2.5.1 => 3.0.0, 2.6.0, 2.5.2
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Follow-up Comment #1:
While sanitychecking unique units each turn might be a generally good idea, it
has nothing to do with the savegame - except that we already know that some
old savegames will constantly trigger the sanity failure.
We should have "savegame fixing" in place before starting to sanitycheck that
it works...
The question is would such a savegame fixing (removal of some units on
savegame load) do more good than harm?
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