Follow-up Comment #3, patch #6222 (project freeciv):

In fact, considering that death of a leader is always a risk, almost always
odds that none of them dies gets higher when any one of them is removed from
the game. It doesn't need to be the "least defended" one. The exception when
the leaders defend each other, so removal of the strong one makes weak one
more vulnerable.

Anyway, if we're going by sanity checking, it still should take place on
savegame loading and output a clear warning that the problem is in the
savegame, and it's a known one. That should also be something that is checked
in all builds, not only in those where game state sanity checking is enabled
(debug/development builds).

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