Update of bug #21345 (project freeciv):
Category: None => general
Planned Release: => 2.5.2, 2.6.0, 3.0.0
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Follow-up Comment #2:
Here's a fix for S2_5:
- Do not *load* huts if have_huts is FALSE
- Always save have_huts as TRUE on regular savegames
It's still unclear what to do with S2_6 & TRUNK. Loading old (2.5 or earlier)
savegames with "Hut" special should obviously work like in S2_5, but what to
do with new savegame format?
(file #25077)
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Additional Item Attachment:
File name: HaveHuts-S2_5.patch Size:1 KB
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