Update of bug #21345 (project freeciv):

                  Status:                    None => Ready For Test         

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Follow-up Comment #7:

Full S2_6/TRUNK implementation

- Do not load extras of cause EC_HUT if have_huts is FALSE
- Always save have_huts as TRUE on regular savegames

Note that we don't know what has caused an extra to be on the map. If extra
has several causes of which EC_HUT is just one, and some other than EC_HUT has
caused it to appear, it still won't get loaded.

(file #25130, file #25131)
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Additional Item Attachment:

File name: HaveHuts.patch                 Size:1 KB
File name: HaveHuts-S2_6.patch            Size:0 KB


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Reply to this item at:

  <http://gna.org/bugs/?21345>

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