Update of bug #21345 (project freeciv):
Status: None => Ready For Test
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Follow-up Comment #7:
Full S2_6/TRUNK implementation
- Do not load extras of cause EC_HUT if have_huts is FALSE
- Always save have_huts as TRUE on regular savegames
Note that we don't know what has caused an extra to be on the map. If extra
has several causes of which EC_HUT is just one, and some other than EC_HUT has
caused it to appear, it still won't get loaded.
(file #25130, file #25131)
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Additional Item Attachment:
File name: HaveHuts.patch Size:1 KB
File name: HaveHuts-S2_6.patch Size:0 KB
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<http://gna.org/bugs/?21345>
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