URL:
  <http://gna.org/patch/?6339>

                 Summary: Qt client: Go to and... unit sub menu
                 Project: Freeciv
            Submitted by: sveinung
            Submitted on: Tue 08 Sep 2015 09:24:04 PM UTC
                Category: client-qt
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: sveinung
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 3.0.0

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Details:

Auto generated a "Go to and..." menu based on what the unit legally can do.
Since it's a goto it shouldn’t (by default) forbid what may become legal
when a unit reaches its target. (Example: Join the city that will be built at
the target tile next turn)

Keep the existing goto and do X orders in the old locations even if this leads
to duplication. They can be removed when the users are used to the new
locations.

Motivations:
* Allow the user to specify the order before the unit moves into harms way.
* The orders system can handle a lot more than the QT client currently sends.
* Make it easy to find a "Go to and..." unit order.

Putting this in a easy to discover context menu etc isn't in scope here.

---
This is partially an UI experiment. If user and developer feed back to this
interaction style is positive I suggest doing the same for the other clients.

Motivations:
* "Go to and..." orders are spread across many menus. As more actions becomes
action enabler controlled they will automatically end up in this sub menu.
* Client support for  "Go to and..." varies.
* What actions a unit can do and how to order it isn't always clear to a
player.



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File Attachments:


-------------------------------------------------------
Date: Tue 08 Sep 2015 09:24:04 PM UTC  Name:
Qt-client-Go-to-and.-unit-sub-menu.patch  Size: 8kB   By: sveinung

<http://gna.org/patch/download.php?file_id=25101>

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Reply to this item at:

  <http://gna.org/patch/?6339>

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