URL:
<http://gna.org/patch/?6339>
Summary: Qt client: Go to and... unit sub menu
Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 08 Sep 2015 09:24:04 PM UTC
Category: client-qt
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: sveinung
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 3.0.0
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Details:
Auto generated a "Go to and..." menu based on what the unit legally can do.
Since it's a goto it shouldn’t (by default) forbid what may become legal
when a unit reaches its target. (Example: Join the city that will be built at
the target tile next turn)
Keep the existing goto and do X orders in the old locations even if this leads
to duplication. They can be removed when the users are used to the new
locations.
Motivations:
* Allow the user to specify the order before the unit moves into harms way.
* The orders system can handle a lot more than the QT client currently sends.
* Make it easy to find a "Go to and..." unit order.
Putting this in a easy to discover context menu etc isn't in scope here.
---
This is partially an UI experiment. If user and developer feed back to this
interaction style is positive I suggest doing the same for the other clients.
Motivations:
* "Go to and..." orders are spread across many menus. As more actions becomes
action enabler controlled they will automatically end up in this sub menu.
* Client support for "Go to and..." varies.
* What actions a unit can do and how to order it isn't always clear to a
player.
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File Attachments:
-------------------------------------------------------
Date: Tue 08 Sep 2015 09:24:04 PM UTC Name:
Qt-client-Go-to-and.-unit-sub-menu.patch Size: 8kB By: sveinung
<http://gna.org/patch/download.php?file_id=25101>
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Reply to this item at:
<http://gna.org/patch/?6339>
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