Follow-up Comment #6, bug #23861 (project freeciv):

Does the "client hang up" make it unresponsive forever, or can you click
"Connect to Network Game" after a while (timeout in starting local server -
give it a coffee pause)?
If you get the client responsive again, you could then launch separate server
to connect client to. Purpose of that exercise would be that once you get to
the pre-game window, there's the output window showing all the client messages
- including those that it "printed" when you had problems with the internal
server.

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