Follow-up Comment #2, bug #23916 (project freeciv):

SDI Defense helptext:
Protects a city and its environs (up to 2 tiles away) from attacks
 by Nuclear units. A Nuclear unit attacking a city with SDI Defense,
 or attacking a unit (or deliberately exploded) within range, is shot
 down and simply has no effect. Also, doubles defense for units in
 the city against non-nuclear missiles.

Nuclear helptext:
On impact, the blast will destroy any unit in an area 3 tiles wide
 (3x3 squares for rectangular grids), including friendly units.
 Any city within the blast area loses half its population, and
 land tiles within the blast area are subject to nuclear fallout.


well, is this the correct behavior or not?

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