Follow-up Comment #5, patch #6485 (project freeciv):

Of listed demoset features I'm not aware of any ruleset that uses calendar
effects in a way not tied to turns (so that calendar advancement goes the same
years in every game)

Also remember that Alien ruleset was meant to be very distinct ruleset from
the traditional ones. Unused features were taken to use just for the sake of
them in the early development until it entered the phase where we try to make
it to really work (including playability and balance)
I remember reading README.effects just to find effects that could be used in a
different context (with different requirement types) to what their role in
traditional rulesets have been.

And to add to the list:
- Victory effect, to give custom victory condition
- Styles tree in a different shape than "many initial styles, all combining to
single line forward", with requirements other than techs known

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