Follow-up Comment #6, patch #3150 (project freeciv):

> Couldn't easily make TRAIT_DEFAULT_VALUE (is 100, but should be 
> 50) give results that we want [...] Override TRAIT_DEFAULT_VALUE 
> in default & civ1 nations.rulesets instead.
(This was later fixed by bug #20576, which brought the aggressive range into
line with other traits.)

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