Update of patch #6515 (project freeciv):
Status: Need Info => None
_______________________________________________________
Follow-up Comment #1:
> The variant2 aggressive range (55-125) [...]
cazfi points out that that range is compensating for a specific property of
the 'variant2' ruleset, so there's no reason to think it transfers well to our
standard rulesets.
< cazfi_> Yes, variant2 aggressive trait has been adjusted to match other
features of the ruleset. It's sort of hack around the fact that
default AI does not change its behavior depending on the rules.
< cazfi_> With the default aggressivity trait AI does not attack at all
in very early game (as measured in "known techs")
< cazfi_> As our researchcost is high, and the "very early game" lasts
long, that makes AI to lose the game before it starts.
We can still tweak the other ranges to match 'variant2' (change 35-80 to
30-90), and we may as well start with that range for 'aggressive' too.
That means we can leave 'default' values at engine's default of 50.
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?6515>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev