URL:
  <http://gna.org/patch/?6918>

                 Summary: Map generator: use multiple lake terrains more
sensibly
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sun 07 Feb 2016 03:13:54 PM UTC
                Category: None
                Priority: 5 - Normal
                  Status: In Progress
                 Privacy: Public
             Assigned to: jtn
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6.0, 3.0.0

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Details:

In rulesets with multiple lake terrains, regenerate_lakes() will pick a
terrain type on a per-tile basis.
It would seem more useful if each lake uniformly had a randomly chosen lake
type (to avoid ugly boundaries when drawn), and it's easy to arrange.
Also, the NotGenerated flag is not currently honoured by this code.

Also remove various relics of removed functionality from the code.

Rulesets with more than one lake type which allow land->water transformation
could still end up with a boundary during the game; but rulesets aren't
obliged to allow such transformations.




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  <http://gna.org/patch/?6918>

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