URL:
<http://gna.org/patch/?6918>
Summary: Map generator: use multiple lake terrains more
sensibly
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 07 Feb 2016 03:13:54 PM UTC
Category: None
Priority: 5 - Normal
Status: In Progress
Privacy: Public
Assigned to: jtn
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0, 3.0.0
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Details:
In rulesets with multiple lake terrains, regenerate_lakes() will pick a
terrain type on a per-tile basis.
It would seem more useful if each lake uniformly had a randomly chosen lake
type (to avoid ugly boundaries when drawn), and it's easy to arrange.
Also, the NotGenerated flag is not currently honoured by this code.
Also remove various relics of removed functionality from the code.
Rulesets with more than one lake type which allow land->water transformation
could still end up with a boundary during the game; but rulesets aren't
obliged to allow such transformations.
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Reply to this item at:
<http://gna.org/patch/?6918>
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