Follow-up Comment #2, bug #24318 (project freeciv):

I'm actually playing under 2 OS (Wheezy and Jessie) and different versions
compiled with variant cl options and compile options (such as enable-debug and
more) ; recently.

So. In some constellations the unit movement is definit too slow. These
constellations have kind of a network lag, so it seems, the game is a _bit_
slow in general, but the unit movements is especially slow. So its not the 30
ms, but setting to 5 ms reduces the problem.

Its not a network problem (playing local), and the cpu is not too outdated
(Core Duo, mobile type). And --debug 4 ist not involved, either.

I have not crosstested this further yet. If I had to guess this, its connected
to client-server-communication. Client-only operations in the GTK3 client give
no speed problem here.

There is another bug report, wait,  https://gna.org/bugs/?23434

Maybe: https://gna.org/bugs/?21540

Sorry, my bug reports haven't been very precise lately.

Christian


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