Follow-up Comment #2, bug #24318 (project freeciv): I'm actually playing under 2 OS (Wheezy and Jessie) and different versions compiled with variant cl options and compile options (such as enable-debug and more) ; recently.
So. In some constellations the unit movement is definit too slow. These constellations have kind of a network lag, so it seems, the game is a _bit_ slow in general, but the unit movements is especially slow. So its not the 30 ms, but setting to 5 ms reduces the problem. Its not a network problem (playing local), and the cpu is not too outdated (Core Duo, mobile type). And --debug 4 ist not involved, either. I have not crosstested this further yet. If I had to guess this, its connected to client-server-communication. Client-only operations in the GTK3 client give no speed problem here. There is another bug report, wait, https://gna.org/bugs/?23434 Maybe: https://gna.org/bugs/?21540 Sorry, my bug reports haven't been very precise lately. Christian _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24318> _______________________________________________ Nachricht gesendet von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
