Update of bug #24318 (project freeciv):

         Planned Release:                   2.5.x => 2.5.1+                 

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Follow-up Comment #4:

1) This  is GTK3. Haven't played GTK2 for months

2) Some games have been experimental, not mostly

How is animation time measured? Does the network delay due to full buffers add
to it?

full buffers is coincidence with civserver in debug 3 sending a lot, sometimes
recursive messages

At turn done, server sends lot of unit movements (sometimes). Are these, and
their animation time, all handled subsequently, step by step (tile by tile),
and unit by unit?



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Reply to this item at:

  <http://gna.org/bugs/?24318>

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