Follow-up Comment #15, bug #24175 (project freeciv):

Note that the biggest change to the AI code in S2_6 compared to S2_5 is that
'effect evaluation' has been generalized to be used for wants other than
building want (AI values also tech by the effects they provide directly, and
government wants are also calculated a bit different way compared to old
versions)

This things are certainly going to need some balancing before 2.6.0 is ready.

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