Follow-up Comment #5, bug #24175 (project freeciv):
However, I have found other problems that could make it worse in 2.6 than
previous versions. While playing civ2civ3, the AI in v2.6 seems unable to
develop their cities properly, or to finish the tech tree, even when at
peace.
1) For some reason, I have never seen the AI building a marketplace, a
library, or a Harbour in my testing games.
I see many AI cities stuck building "coinage", when they could (and should) be
building markets instead.
Again, I have not checked the code, but could it be that those cities have
decided that they should build caravans to create trade routes, and since they
are not allowed in civ2civ3, they fall back to coinage?
2) AI likes Tribal gobernment too much, maybe due to my latest change (bonus
to veterancy), and this is not a good way to make money or science.
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