Follow-up Comment #4, bug #24534 (project freeciv):

> This should work so that the extras bitvector always has only valid extras
Won't that be the result of the loop in sg_load_map_tiles_extra()?

> If it was broken
You can reproduce the issue by changing the terrain of a tile with a resource,
saving, loading and changing the terrain back. The resource won't appear again
when loaded from a game save without this fix.



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