Follow-up Comment #2, patch #7243 (project freeciv):
As we have already needed facing to be consistent in some dialogs (so that
refresh of the dialog does not randomly rotate units shown there), I think you
would need to touch also some callers of the get_unittype_sprite() to not use
hardcoded direction (South) but one from the ruleset. You would also need to
make the randomization case tileset loading time and not within
get_unittype_sprite() for keeping direction consistent on those cases where
it's currently hardcoded for the very reason of needed consistency.
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