Update of patch #7243 (project freeciv):
Open/Closed: Closed => Open
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Follow-up Comment #3:
> I think you would need to touch also some callers of the
> get_unittype_sprite() to not use hardcoded direction (South)
Oops, missed that.
> You would also need to make the randomization case tileset
> loading time and not within get_unittype_sprite() for keeping
> direction consistent on those cases where it's currently
> hardcoded for the very reason of needed consistency.
I think stable branches would benefit from that too, so I've split it to a
separate ticket: bug #24771.
(I've just noticed an outstanding problem of this kind on stable branches, but
the root cause is separate: bug #24772)
Back to this ticket, it's tempting to remove the random orientation feature
entirely, and make unit_default_orientation mandatory in tilesets with any
oriented units, and thus save the need to remember a per-unit-type
orientation. What do you think? Would any tileset actually want the random
orientation?
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