On 3 July 2016 at 01:31, Jacob Nevins <[email protected]> wrote: > Christian Knoke writes: >> Marko Lindqvist wrote on Jun 25, 21:19 (+0300): >>> On 25 June 2016 at 15:20, Christian Knoke <[email protected]> wrote: >>>> when I manually save the game in freeciv-gtk3, and then quit, the server >>>> does an additional quitidle save. It didn't do that before. >>> >>> Server forked from the client? So the client failed to kill the >>> server, and instead it waited for the idle time? >> >> I think so, too. >> >> As savefile dates tell me, it happens sometimes, and sometimes not, when I >> save and quit. I will watch. >> >> From savefile dates, the first occurence of this was on June, 13th: >> >> $ ls -ltr *manual* *quitidle* > > Maybe perturbed by the fix for <https://gna.org/bugs/?24629> > "Gtk-clients not disconnecting from server on quit"?
I can't check just now, but this could be so that cleanly leaving the game already makes client to think it does not have forked server running, so it does not kill it. Maybe bug #24629 fix should be used in not-forked server cases only? - ML _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
