URL: <http://gna.org/bugs/?25070>
Summary: civ2civ3: prevent building Harbour next to Lake? Project: Freeciv Submitted by: jtn Submitted on: Sun 18 Sep 2016 10:14:23 AM BST Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: Need Info Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: 2.6.0-beta1, 3.0.0 Contains string changes: None _______________________________________________________ Details: The Harbour building in S2_6 civ2civ3 does not give any benefit to Lakes; yet you can build it if your city is next to a Lake (and not to ocean), since Lake has Oceanic terrain class. This is annoying, as I have to remember that there's no point building a harbour in such cities. Should we prevent building Harbour when lake is the only qualifying water? There is one corner case this affects: a city which is next to a Lake and can work (but is not next to) a sea tile can currently build a Harbour to improve the yield of that sea tile. I'm content to lose that benefit; it makes little sense. I think this would be implementing by inventing a Sea terrain flag and making Ocean and Deep Ocean members of it. (Maybe using such a positive flag in the effects definition rather than a negative lake requirement would help the AI too? Don't know.) (I haven't checked, but I think old savegames with lake harbours will probably load fine.) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?25070> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev