Follow-up Comment #1, bug #25072 (project freeciv):
> I suspect this is exacerbated because the client switches
> tilesets a lot, and that's slow. (All the clients seem to do
> this, which is probably a separate bug.)
You are probably seeing how client makes test loading of all the potential
tilesets (.tilespec files it sees) for listing valid ones in the options.
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