Hi Michael,

unfortunately I am a bit out of intense work on freecol.

Work on the getResponse didn't went much far - it is doable, but it
requires lots of breaking and some uninterrupted time.

I will see how things evolve, but my June month will be very busy.

Ciao

PaoloB

On Sat, May 26, 2012 at 2:02 PM, Michael T. Pope <[email protected]> wrote:
> Its not conclusive, but I think I have fixed the race that was breaking 
> native-
> destruction of colonies.  We shall see.
>
> If so, this is what I have left to do before 0.10.6:
> 1. Fix TransportMission (not easy alas)
> 2. Fix the REF (currently broken by TransportMission so it might just happen
> with #1).
>
> I had a good look through the bug list last night (back as far as 0.10.0-pre),
> and the only really nasty ones left there is those that I am claiming are due
> to getResponse() --- any progress there Paolo?  I will look at BR#3487679 but
> that should be fixed by recent changes to NativeAIPlayer.  BR#3519724 Wrong
> display of "skill taught in settlement", and BR#3522053 Negative production of
> hammers, would be nice to sort out too.
>
> Cheers,
> Mike Pope
>
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