In order to implement Disasters properly, I need to add modifiers to a 
colony or player. It does not seem to be possible to use the ChangeSet 
like this (see comment in ServerPlayer, line 3380ff), so I'd have to 
send the whole colony or player, which is clearly inefficient. How 
should one extend ChangeSet to handle FeatureContainers, or children in 
general?

Regards

Michael


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