I have committed a tentative implementation of upkeep and bankruptcy. It took so long to complete because I banged my head against the serialization code several times. That really needs to be simplified. I have added the "temporary" attribute to features in order to distinguish modifiers that need to be serialized by the FreeColGameObject they apply to. I think this could also be used for the modifiers due to the colony goods party. In fact, the colony goods party fits the disaster model pretty well, except for the fact that its net effect is advantageous for the player. Next on the list: natural disasters.
Regards Michael ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Freecol-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freecol-developers
