I just committed another attempt to get the new missionary missions to
work.  One thing this required was adding the establishMission ability
(et al) to the missionary equipment type (similar to the
improveTerrain ability that is attached to the tools equipment).  I
have not yet chased up the requisite backwards compatibility hackery
to make this work with existing saved games.  Before I do that though,
this seems likely to intersect with the first-class role work[1].  How
is that going?

BTW, beware that the AI is not performing very well ATM (successful
colony builds in my test runs have dropped from 40+ to <20 over the
last week on the same map), mainly because I have allowed
TransportMission to degrade further in favour of sorting out other
issues.  With tonight's commits though, I am now finally back at work
on TransportMission and hope to have the AI happy again soon.

Cheers,
Mike Pope

[1] BTW, I now realize I should probably not be introducing yet
more uses of Unit.Role.<ROLE> if possible.  I will clean some up
shortly.

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