On Thu, 23 Aug 2012 06:54:04 AM Michael Vehrs wrote:
> It would be nice to base all decisions on the abilities of objects 
> instead. We don't really care where these abilities come from.

I have now cleaned up the ones where there was an `obviously correct' ability
to use (svn.10103).  There are some switch statements that are harder.

> The AI uses hard-coded roles to decide what to do with units in
> several places.  If we could change that, moving to a different role
> implementation would become easier.

What is hard there is dealing with AIUnit.equipForRole and/or
Role.getRoleEquipment().  I fear that will have to wait for the full role 
cutover.

Cheers,
Mike Pope

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