On 11.11.2012 Michael Vehrs wrote: > I have committed a first attempt at improved tile improvement styles. I > did not notice any regressions, but I certainly did not cover all corner > cases. Further improvements might include folding RiverSection into > TileImprovementStyle, and extending the new scheme to tile styles. The > original game used different mountain styles depending on neighbouring > tiles, which you can see in this screenshot, for example: > http://images3.wikia.nocookie.net/__cb20110206010522/civilization/images/2/23/Franciso_Coronado.png. > > Next, I will try to fix the forest and river problem. > > > Regards > > Michael > Michael,
I like the way the mountains look now, it makes the map feel much more realistic. The changes you made to rivers on forest make the rivers much clearer (especially those in the amazon region)and are an improvement, but on some terrains there's a weird side effect. In some places it looks like the river squares are running on terrain you get after the forest is cleared instead of on forest squares. I had to rightclick the square to be sure it was a forested square. The terrain picture you get then clearly has trees on it. Not all forested river squares have this, wetland forest, mixed forest and tropical forest appear to be affected the most. Here are 2 screenshots to show what i mean : https://www.box.com/s/enin0nw1an4s9ef7od19 https://www.box.com/s/2wrub1m2pqy939c4uuuu LW ------------------------------------------------------------------------------ LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d _______________________________________________ Freecol-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freecol-developers
