On 05.12.2012 11:24, Lone_Wolf wrote:
> On 11.11.2012 Michael Vehrs wrote:
>    
>> I have committed a first attempt at improved tile improvement styles. I
>> did not notice any regressions, but I certainly did not cover all corner
>> cases. Further improvements might include folding RiverSection into
>> TileImprovementStyle, and extending the new scheme to tile styles. The
>> original game used different mountain styles depending on neighbouring
>> tiles, which you can see in this screenshot, for example:
>> http://images3.wikia.nocookie.net/__cb20110206010522/civilization/images/2/23/Franciso_Coronado.png.
>>
>> Next, I will try to fix the forest and river problem.
>>
>>
>> Regards
>>
>> Michael
>>
>>      
> Michael,
>
> I like the way the mountains look now, it makes the map feel much more
> realistic.
>    

Well, the original colonization mountains look pretty bad, but that 
doesn't mean that our mountains wouldn't look even better if they took 
the surrounding tiles into account.

> The changes you made to rivers on forest make the rivers much clearer
> (especially those in the amazon region)and are an improvement, but on some
> terrains there's a weird side effect.
>
> In some places it looks like the river squares are running on terrain you
> get after the forest is cleared instead of on forest squares.
> I had to rightclick the square to be sure it was a forested square.
> The terrain picture you get then clearly has trees on it.
>
> Not all forested river squares have this, wetland forest, mixed forest and
> tropical forest appear to be affected the most.
>
> Here are 2 screenshots to show what i mean :
> https://www.box.com/s/enin0nw1an4s9ef7od19
> https://www.box.com/s/2wrub1m2pqy939c4uuuu
>
> LW
>
>    

I see what you mean, but I am not sure what to do about it. Do you have 
any suggestions?


Regards

Michael



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