Thank you very much for the reply! Of course like all bug fixers, they must
be able to run and build the game and reproduce the bugs.

I've currently downloaded FreeCol from the SVN database via Eclipse's
Subclipse extension and checked out from the "trunk" folder. Afterwards I
checked it out as a Java Project and tried using JRE 1.5 and 1.7 but
neither worked. (all other settings were default)

When trying to run the project now, I get errors regarding some imports
such as:
import org.apache.commons.cli.CommandLine;
import org.apache.commons.cli.CommandLineParser
import net.miginfocom.swing.MigLayout;


All errors give reasons similar to this:
The import org.apache cannot be resolved

I've tried researching about this problem and it is said to occur because
of some missing jar files or something but the jar files were imported when
I downloaded via SVN. I'm clueless when it comes to linking huge projects
together. I would be tremendously grateful if someone could provide me with
assistance. Thank you.

Here are some screen shots just in case my explanations were vague. (Sorry
if giving links out like this is against the rule)
http://prntscr.com/os14w
http://prntscr.com/os1oo
http://prntscr.com/os1uq
http://prntscr.com/os1yv

On Thu, Jan 10, 2013 at 4:01 PM, Michael T. Pope <mp...@computer.org> wrote:

> On Thu, 10 Jan 2013 12:42:35 PM Jonathan Simona wrote:
> > Hello people of FreeCol, my name is Jonathan Simona and I was wondering
> if
> > it is possible for me to contribute to this project.
>
> I normally use the following standard response:
>
>   Welcome.  Getting started as a FreeCol contributor is summarized at
>   http://www.freecol.org/how-to-contribute.html.
>
> however, that is slightly less helpful just now as sourceforge is currently
> upgrading our project and that URL is not working.  Hopefully by the time
> you
> see this they will be done.
>
> > This is for my
> > school's Software Engineering class in which we are required to submit
> two
> > "non trivial" bugs fixes/ features over the next two months to an open
> > source project.
>
> Ah, another one:-).
>
> > That all said and done, I do not have any experience in working with any
> > open source project so I was wondering if someone would be kind enough to
> > give me a point in the correct direction. I'm currently downloading the
> > source code via SVN, but am not sure what to do after.
>
> IMHO the best way to make a useful contribution that satisfies your course
> requirements is to look at the bug tracker and fix some bugs.  You could
> also
> consider implementing a new feature (Pending Features tracker), or working
> on
> an Improvement Request (yet another tracker), however the former often
> requires understanding what Colonization 1 really did, and the latter tend
> towards the trivial, so the bug tracker is the best bet.  Beware that many
> bugs are blocked waiting for the reporter to give us enough information to
> reproduce it.
>
> Another useful thing to do is to read back over what we have been
> discussing
> on this list over the past month or two so you have an idea of what is
> going
> on.
>
> > If someone could point out some easy bugs to fix or features to add that
> > are not "trivial" and is willing to accept my patch, I would be most
> > grateful.
>
> Again IMHO, the category of bugs that needs the most attention is with the
> AI,
> however that is the hairiest part of FreeCol, and not recommended until you
> are quite familiar with the code.  More suited in your case would be the
> next
> category, which is `strange stuff happening with the UI'.  Paolo may want
> to
> comment there as he knows the GUI code best ATM and has some projects in
> mind
> (or rather, we keep hoping he will find some time to fix getResponse:-),
> but
> my nominees for `most annoying GUI bugs' would be:
>
> BR#3520455  Bug(UI)   Map scroll in Colony screen
>
> and the various versions of the Windows-specific problem where popup
> windows
> appear behind the main window, such as:
>
> BR#3484760  Windows   Initial video not appearing properly.
>
>
> If you fix something, just post your patch here.  Good luck.
>
> Cheers,
> Mike Pope
>
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