On 04-05-14 13:16, Michael T. Pope wrote: > On Fri, 02 May 2014 15:19:43 +0200 > LoneVVolf <lonew...@xs4all.nl> wrote: >> I'm 95% sure the number 16 is consistent with lumberjacks in Col1 dos v3 . >> The partial data i have gathered in the wiki sofar strongly suggests >> that expertx2 bonus >> is applied AFTER the road bonus is added. >> I'll make time this weekend to get hard data on forested terrains for >> lumber production and add it. > OK. The code is pretty confusing ATM. I have done some tidying that > should not have changed the functionality, but will postpone intrusive > surgery until you have provided the facts. > > Cheers, > Mike Pope
I finished the table for Conifer Forest terrain, took about 6 hours of work. It's a tedious and boring task, and i am currently the only one working on them. Comparing hills / mountains and Conifer forest tables suggest that how the x2 expert/master bonuses are applied depends on the product. For ore and sliver experts get a bonus of 2 , colonists 1 . For lumber however both experts and colonists appear to get a bonus of 2. Since we are aiming for a release, i think we should focus on getting the display to match what the production code does now. Lone_Wolf ------------------------------------------------------------------------------ "Accelerate Dev Cycles with Automated Cross-Browser Testing - For FREE Instantly run your Selenium tests across 300+ browser/OS combos. Get unparalleled scalability from the best Selenium testing platform available. Simple to use. Nothing to install. Get started now for free." http://p.sf.net/sfu/SauceLabs _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers