On 04-05-14 13:16, Michael T. Pope wrote:
> On Fri, 02 May 2014 15:19:43 +0200
> LoneVVolf <lonew...@xs4all.nl> wrote:
>> I'm 95% sure the number 16 is consistent with lumberjacks in Col1 dos v3 .
>> The partial data i have gathered in the wiki sofar strongly suggests
>> that expertx2 bonus
>> is applied AFTER the road bonus is added.
>> I'll make time this weekend to get hard data on forested terrains for
>> lumber production and add it.
> OK.  The code is pretty confusing ATM.  I have done some tidying that
> should not have changed the functionality, but will postpone intrusive
> surgery until you have provided the facts.
>
> Cheers,
> Mike Pope

I finished the table for Conifer Forest terrain, took about 6 hours of work.
It's a tedious and boring task, and i am currently the only one working 
on them.

Comparing hills / mountains and Conifer forest tables suggest that how 
the x2 expert/master bonuses are applied depends on the product.
For ore and sliver experts get a bonus of 2 , colonists 1 .
For lumber however both experts and colonists appear to get a bonus of 2.

Since we are aiming for a release, i think we should focus on getting 
the display to match what the production code does now.

Lone_Wolf


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