> [Mike] > > I have a patch to gracefully update old games to the new format.
Great! One thing I find strange, however, is why the client options are stored with the save game. The separation between game options and client options was originally in order to separate global options from those that should influence a single game. Originally, the mod list in client options should only be applied for new games -- with the exception of mods that contain no game altering behavior (like graphics mods). The mod list for a specific game should be stored with the savegame ... but no other client option should (in my opinion). I find it annoying when my preferences are changed when loading a savegame ... forcing me to make the same client option change for multiple games. Do we really want that behaviour ... or can we change it? > However, point of clarification, client-options.xml has the warehouse, > messages and other options inside the interface group--- was that > intended? They were previously direct children of the clientOptions group. Yes, that was an intended change in order to have fewer options on the top level. Please do suggest other groups/layouts that might work better. Best wishes, Stian Grenborgen _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers