On Tue, Dec 20, 2011 at 3:38 AM, James Hall <[email protected]> wrote:

> On Mon, Dec 19, 2011 at 4:02 PM, Rugxulo <[email protected]> wrote:
> > Hi,
> >
> > On Mon, Dec 19, 2011 at 3:14 AM, Micheal Muniko <[email protected]>
> wrote:
> >> If you're a programmer and interested in programming Shaw's Nightmare,
> I'll
> >> send you the source code.
> >>
> >> Visit here for the screenshots & latest
> >> information: http://www.skulltag.com/forum/viewtopic.php?f=185&t=30342
> >
> > Looks interesting.
> >
> > BTW, is this using the "Build 3D" engine, aka Duke Nukem 3D source?
> > What compiler are you using, OpenWatcom? (Some people may wish to know
> > these things, heh.)
>
> Based on the screenshots, this looks like it is using the Id Doom
> engine with different graphic tiles & sprites. Actually, some of it
> looks stubbed in using MS Paint, probably to show what is intended for
> game play.
>
> -jh
>
>
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Yep this is using the Build 3D Engine and I'm using OpenWatcom.
------------------------------------------------------------------------------
Write once. Port to many.
Get the SDK and tools to simplify cross-platform app development. Create 
new or port existing apps to sell to consumers worldwide. Explore the 
Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join
http://p.sf.net/sfu/intel-appdev
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