For libraries, my first thought would be Allegro. But that's a game
library (if that makes any difference) and I'm not sure if the current
version works with DOS or not.
On 8/14/2020 8:14 PM, Mercury Thirteen via Freedos-devel wrote:
It certainly could be done using VESA.
I believe the "official" VESA screen modes top out at 1280 x 1024, but
some VBE implementations go to 1600 x 1200 and beyond. Your game
should be coded to search the VESA modes list at startup to see what
resolutions are available on the system on which it's running.
Perhaps some others here can recommend a good graphics library to help
interface to the VESA code.
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‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On Friday, August 14, 2020 10:22 PM, Roberto Freaza
<[email protected]> wrote:
Hello everyone?
Is it possible to create a 2D game for FreeDOS using high definition?
Like 1920x1080?
If the answer is Yes, what is the best language to complete the task?
Thanks to all,
Roberto
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