I have cross compiled newer versions to dos,

Currently using it for a new dos game and I think the largest vesa mode I
got was 1280*800 or something like that

On Sun, 16 Aug 2020, 2:07 am Mercury Thirteen via Freedos-devel, <
[email protected]> wrote:

> Instead of an official FreeDOS graphics card, perhaps a standard FreeDOS
> graphics API and/or Window Manager. This would build upon the VBE by giving
> developers a handful of routines callable via interrupt to better utilize
> the underlying VBE code. Perhaps some useful functions would be to return
> the number of the largest supported screen mode of a specified bit depth,
> support for performing visual effects like scrolling, screen wipes and
> fades, drawing and manipulating windows etc. Such a thing could be
> encapsulated in a TSR which could then be run on demand by the user when
> needed for applications which support it.
>
>
> Sent with ProtonMail <https://protonmail.com> Secure Email.
>
> ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
> On Saturday, August 15, 2020 2:40 AM, Roberto Freaza <
> [email protected]> wrote:
>
> That is exactly the point. VESA is limited and not always the same. What
> if we create a official FreeDOS VGA card? This will allow developers, like
> us, to create much more advanced graphics software running in DOS.
>
>
>
> It is much more easier to do these days. Any VGA card can do 1920x1080x32
> or even more.
>
>
>
> What do you think? Good idea?
>
>
>
>
>
> *De: *Mercury Thirteen via Freedos-devel
> <[email protected]>
> *Enviado:*sábado, 15 de agosto de 2020 01:15
> *Para: *Technical discussion and questions for FreeDOS developers.
> <[email protected]>
> *Cc:*Mercury Thirteen <[email protected]>
> *Assunto: *Re: [Freedos-devel] HD graphics in FreeDOS ? Possible?
>
>
>
> It certainly could be done using VESA.
>
>
>
> I believe the "official" VESA screen modes top out at 1280 x 1024, but
> some VBE implementations go to 1600 x 1200 and beyond. Your game should be
> coded to search the VESA modes list at startup to see what resolutions are
> available on the system on which it's running.
>
>
>
> Perhaps some others here can recommend a good graphics library to help
> interface to the VESA code.
>
>
>
>
>
> Sent with ProtonMail <https://protonmail.com> Secure Email.
>
>
>
> ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
>
> On Friday, August 14, 2020 10:22 PM, Roberto Freaza <
> [email protected]> wrote:
>
>
>
>
>
> Hello everyone?
>
>
>
> Is it possible to create a 2D game for FreeDOS using high definition? Like
> 1920x1080?
>
>
>
> If the answer is Yes, what is the best language to complete the task?
>
>
>
> Thanks to all,
>
> Roberto
>
>
>
>
>
>
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