I have cross compiled newer versions to dos, Currently using it for a new dos game and I think the largest vesa mode I got was 1280*800 or something like that
On Sun, 16 Aug 2020, 2:07 am Mercury Thirteen via Freedos-devel, < [email protected]> wrote: > Instead of an official FreeDOS graphics card, perhaps a standard FreeDOS > graphics API and/or Window Manager. This would build upon the VBE by giving > developers a handful of routines callable via interrupt to better utilize > the underlying VBE code. Perhaps some useful functions would be to return > the number of the largest supported screen mode of a specified bit depth, > support for performing visual effects like scrolling, screen wipes and > fades, drawing and manipulating windows etc. Such a thing could be > encapsulated in a TSR which could then be run on demand by the user when > needed for applications which support it. > > > Sent with ProtonMail <https://protonmail.com> Secure Email. > > ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ > On Saturday, August 15, 2020 2:40 AM, Roberto Freaza < > [email protected]> wrote: > > That is exactly the point. VESA is limited and not always the same. What > if we create a official FreeDOS VGA card? This will allow developers, like > us, to create much more advanced graphics software running in DOS. > > > > It is much more easier to do these days. Any VGA card can do 1920x1080x32 > or even more. > > > > What do you think? Good idea? > > > > > > *De: *Mercury Thirteen via Freedos-devel > <[email protected]> > *Enviado:*sábado, 15 de agosto de 2020 01:15 > *Para: *Technical discussion and questions for FreeDOS developers. > <[email protected]> > *Cc:*Mercury Thirteen <[email protected]> > *Assunto: *Re: [Freedos-devel] HD graphics in FreeDOS ? Possible? > > > > It certainly could be done using VESA. > > > > I believe the "official" VESA screen modes top out at 1280 x 1024, but > some VBE implementations go to 1600 x 1200 and beyond. Your game should be > coded to search the VESA modes list at startup to see what resolutions are > available on the system on which it's running. > > > > Perhaps some others here can recommend a good graphics library to help > interface to the VESA code. > > > > > > Sent with ProtonMail <https://protonmail.com> Secure Email. > > > > ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ > > On Friday, August 14, 2020 10:22 PM, Roberto Freaza < > [email protected]> wrote: > > > > > > Hello everyone? > > > > Is it possible to create a 2D game for FreeDOS using high definition? Like > 1920x1080? > > > > If the answer is Yes, what is the best language to complete the task? > > > > Thanks to all, > > Roberto > > > > > > > _______________________________________________ > Freedos-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/freedos-devel >
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