Hi Jim,

I downloaded it and looked it over. The sources are fine, no problem
there. Then I played it on FreeDOS under QEMU.

The on-screen help says 'N' for a new game, 'Q' to quit. Using 'N' to
start a new game is fine. Playing the game works fine. But when I
press 'Q' to quit, it hangs and never brings me back to the DOS
prompt.

It does work in dosemu2, although I find it odd that it says to be
SDL based, while the binary is a tiny COM file. The soure shows it
used int 33 to: reset the mouse driver (function 0), show or hide
the mouse (functions 1 and 2) and poll mouse status (function 3) if
compiled for DOS, DPMI style. There do not seem to be hooked ints,
but there are several different atexit calls activated. I hope you
can register multiple atexits without causing problems? Will they
be called in a sensible order when leaving the game?

Maybe you just have to configure your mouse driver differently?

You could also try pre-loading DPMIONE or CWSDPMI and check if
that improves stability of this apparently DPMI-oriented game.

Regards, Eric

Does this behave differently for others?

I am using the latest version pointed to by Wilhelm:

https://akfoerster.de/dl/software/dos/fdos/ROW4.ZIP





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