Hi Jim According to some people writing retro-compatible games, dosbox is probably NOT very realistic in speed comparisons. So it would be interesting to compare on real hardware :-) Regarding size, a good compiler for "small" hardware should be able to omit unused runtime parts if possible. Cheers, Eric
...this is emulated in DOSBox (not real CPU) but it's still a good comparison. It's also interesting to see the EXE size differences: IA16-GCC: 19728 Bytes (19 kiB) Watcom: 20544 Bytes (20 kiB) Turbo C++: 17510 Bytes (17 kiB)
How about the UPX-UCL compressed size differences, by the way?
Turbo C/C++ was very good at keeping the EXE size small, but the counter is that Open Watcom meets a later C standard so probably has more in the runtime...
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