At 05:26 AM 4/24/2004 +0200, Bernd Blaauw wrote:
>Michael Devore schreef:
>
>>DOS can deal with blocks down to 16 bytes, so you could probably run UMB size down 
>>that low, 
>> although the overhead there wouldn't be worth it.  But 1K (or less) is feasible.
>> It's a matter of how hard you want to squeeze memory and
>>how much risk you're willing to accept in BIOS conflicts for the amount you're 
>>squeezing.  
>>16K is a good risk balance.  Is 4K?  If 4K, why not 1K?
>
>whichever is easiest :)
>So you're saying collect all 1KB blocks, then turn into 16KB blocks in most optimal 
>way?

No, you natively support 1K blocks.  No need to turn them into anything, although 
contiguous blocks coalesce, as they do now with 16K blocks up to 160K+ blocks.  4K is 
the easiest <16K size since it is the smallest unit that doesn't require copying a ROM 
image block for partial shadowing, but with extra work you could support down to 
ridiculously small amounts.




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