Great news, thanks! I will look into this asap.
About index.lst - yeah, it's better to not touch it manually, in fact, 
I'm using an automatic generator to compute it, so I will recompute it 
soon to include the new Freedoom.

thanks
Mateusz





On 10/31/2012 01:55 AM, Rugxulo wrote:
> Hi,
>
> On Mon, Oct 15, 2012 at 11:49 AM, Mateusz Viste
> <mate...@viste-family.net> wrote:
>>
>> I will gladly accept your repackaged version of FreeDOOM and add it to
>> the FDNPKG repository (as well as any other packages that might be
>> contributed by willing volunteers) :)
>
> I finally uploaded a new FreeDoom (0.8-beta1) + SMMU (3.30) package here:
>
> http://www.ibiblio.org/pub/micro/pc-stuff/freedos/files/distributions/1.1/repos/games/freedoom.new
>
> I did not modify your "index.lst" file at all (nor anything else
> external), so you may want to change that and test it first. If it
> looks okay, you can delete the pre-existing old one and rename
> freedoom.new to freedoom.zip .
>
> freedoom.new    2012-Oct-30    19:20:16    11.8M
>
> So it's slightly larger than before (32 MB unpacked vs. 26 MB) due to
> newer .wad, but that's presumably no big deal.
>
> I tried updating the .LSM, hopefully it's correct. Also, there were no
> obvious files for a SMMU.DOC\ subdir (vs. LEGACY.DOC\), so I didn't
> create that. And I didn't unpack any sources into /GAMES/FREEDOOM/ ,
> only put the relevant .ZIPs and two very tiny patches and some notes
> there. (As Eric says, most people don't want sources cluttering up
> everything.)
>
> And I did actually recompile this here with GCC 2.95.3 (DJDEV 2.03p2)
> + Allegro 3.12 + CWSDSTUB r7, and it seems to (mostly) work okay
> (except under DOSEMU, meh). That was mainly to avoid a malloc error.
>
> I'm open to comments and suggestions but am not really capable of
> "maintaining" or bugfixing the .EXE itself.
>
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