2014-08-14 13:00 GMT+02:00, Mateusz Viste <[email protected]>:

> But of course it doesn't mean FM is poor by nature - I totally agree it
> can be used for really nice tunes. I even heard very nice music coming
> out of my Famicom 25 years ago. But this doesn't mean FM (or the
> Famicom) won't sound poor when trying to play actual MIDI data.

Not willing to argue ;) but this is rather poor example, if should I
believe to Wikipedia:
( 
http://en.wikipedia.org/wiki/Nintendo_Entertainment_System_technical_specifications
)

#v+
The NES board supported a total of five sound channels. These included
two pulse wave channels of variable duty cycle (12.5%, 25%, 50% and
75%), with a volume control of sixteen levels and hardware pitch
bending supporting frequencies ranging from 54 Hz to 28 kHz.
Additional channels included one fixed-volume triangle wave channel
supporting frequencies from 27 Hz to 56 kHz, one sixteen-volume level
white noise channel supporting two modes (by adjusting inputs on a
linear feedback shift register) at sixteen preprogrammed frequencies
and one differential pulse-code modulation (DPCM) channel with 6-bit
resolution, using 1-bit delta encoding at sixteen preprogrammed sample
rates from 4.2 kHz to 33.5 kHz. This final channel was also capable of
playing standard pulse-code modulation (PCM) sound by writing
individual 7-bit values at timed intervals.[
#v-

Maybe I'm misunderstanding(?) the above, but it seems, that NES'
soundchip had no (real) FM-synthesis ability. A better example would
be Commodore 64.

Anyway, a nice piece of software for AdLib - and nice example tunes -
can be found here: http://www.adlibtracker.net/

OK - EOT.
-- 
Z.

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