2014-08-14 13:00 GMT+02:00, Mateusz Viste <[email protected]>: > But of course it doesn't mean FM is poor by nature - I totally agree it > can be used for really nice tunes. I even heard very nice music coming > out of my Famicom 25 years ago. But this doesn't mean FM (or the > Famicom) won't sound poor when trying to play actual MIDI data.
Not willing to argue ;) but this is rather poor example, if should I believe to Wikipedia: ( http://en.wikipedia.org/wiki/Nintendo_Entertainment_System_technical_specifications ) #v+ The NES board supported a total of five sound channels. These included two pulse wave channels of variable duty cycle (12.5%, 25%, 50% and 75%), with a volume control of sixteen levels and hardware pitch bending supporting frequencies ranging from 54 Hz to 28 kHz. Additional channels included one fixed-volume triangle wave channel supporting frequencies from 27 Hz to 56 kHz, one sixteen-volume level white noise channel supporting two modes (by adjusting inputs on a linear feedback shift register) at sixteen preprogrammed frequencies and one differential pulse-code modulation (DPCM) channel with 6-bit resolution, using 1-bit delta encoding at sixteen preprogrammed sample rates from 4.2 kHz to 33.5 kHz. This final channel was also capable of playing standard pulse-code modulation (PCM) sound by writing individual 7-bit values at timed intervals.[ #v- Maybe I'm misunderstanding(?) the above, but it seems, that NES' soundchip had no (real) FM-synthesis ability. A better example would be Commodore 64. Anyway, a nice piece of software for AdLib - and nice example tunes - can be found here: http://www.adlibtracker.net/ OK - EOT. -- Z. ------------------------------------------------------------------------------ _______________________________________________ Freedos-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freedos-user
