Some Adreno GPU targets require a special zap shader to bring the GPU
out of secure mode. Define a region to allocate and store the zap
shader.

Signed-off-by: Jordan Crouse <[email protected]>
---

 arch/arm64/boot/dts/qcom/sdm845.dtsi | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/arch/arm64/boot/dts/qcom/sdm845.dtsi 
b/arch/arm64/boot/dts/qcom/sdm845.dtsi
index fed7a29..526456d 100644
--- a/arch/arm64/boot/dts/qcom/sdm845.dtsi
+++ b/arch/arm64/boot/dts/qcom/sdm845.dtsi
@@ -100,6 +100,11 @@
                        no-map;
                };
 
+               zap_shader_region: memory@8c415000 {
+                       reg = <0 0x8c415000 0 0x2000>;
+                       no-map;
+               };
+
                mpss_region: memory@8e000000 {
                        reg = <0 0x8e000000 0 0x7800000>;
                        no-map;
@@ -109,6 +114,8 @@
                        reg = <0 0x96500000 0 0x200000>;
                        no-map;
                };
+
+
        };
 
        cpus {
@@ -1514,6 +1521,10 @@
 
                        qcom,gmu = <&gmu>;
 
+                       zap-shader {
+                               memory-region = <&zap_shader_region>;
+                       };
+
                        gpu_opp_table: opp-table {
                                compatible = "operating-points-v2";
 
-- 
2.7.4

_______________________________________________
Freedreno mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/freedreno

Reply via email to