On Tue, Mar 12, 2019 at 2:14 PM Jordan Crouse <[email protected]> wrote:
>
> Some Adreno GPU targets require a special zap shader to bring the GPU
> out of secure mode. Define a region to allocate and store the zap
> shader.
>
> Signed-off-by: Jordan Crouse <[email protected]>
> ---
>
> arch/arm64/boot/dts/qcom/sdm845.dtsi | 11 +++++++++++
> 1 file changed, 11 insertions(+)
>
> diff --git a/arch/arm64/boot/dts/qcom/sdm845.dtsi
> b/arch/arm64/boot/dts/qcom/sdm845.dtsi
> index fed7a29..526456d 100644
> --- a/arch/arm64/boot/dts/qcom/sdm845.dtsi
> +++ b/arch/arm64/boot/dts/qcom/sdm845.dtsi
> @@ -100,6 +100,11 @@
> no-map;
> };
>
> + zap_shader_region: memory@8c415000 {
> + reg = <0 0x8c415000 0 0x2000>;
> + no-map;
> + };
> +
> mpss_region: memory@8e000000 {
> reg = <0 0x8e000000 0 0x7800000>;
> no-map;
> @@ -109,6 +114,8 @@
> reg = <0 0x96500000 0 0x200000>;
> no-map;
> };
> +
> +
I guess we don't really need this hunk..
other than that, the series lgtm
BR,
-R
> };
>
> cpus {
> @@ -1514,6 +1521,10 @@
>
> qcom,gmu = <&gmu>;
>
> + zap-shader {
> + memory-region = <&zap_shader_region>;
> + };
> +
> gpu_opp_table: opp-table {
> compatible = "operating-points-v2";
>
> --
> 2.7.4
>
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