On 29 Nov 2012, at 09:21, Stefan Kuegler <[email protected]> wrote:

> Hi Arran.
> 
>>> You could also use rlm_replicate to duplicate the packet, but there's 
>>> currently no way of checking the aliveness of a realm at runtime, so you'd 
>>> end up sending duplicate requests to whatever the primary OTP server was.
>> 
>> and that wouldn't help if you were actually wanting to authenticate the user 
>> instead of just performing some kind of synchronisation between the OTP 
>> servers.
>> 
>> 
> Because we don't have any multicast-infrastructure, I will try rlm_replicate.

You can't setup a VLAN between the OTP servers and the RADIUS server? You don't 
need all the fancy IGMP/PIM stuff if you can get the devices in the same L2 
domain.

> Do you have some information, which files do I have do modify ?
> 
> Thanks for your help.
> 

Sure, you use the control attribute Proxy-To-Realm to specify multiple realms 
to replicate to, and then call the replicate module.

update control {
        Replicate-To-Realm := <foo>
        Replicate-To-Realm += <bar>
}

replicate

Thinking about it you may be able to setup something like:

proxy.conf:
home_server otp0 {
        type = acct
        ipaddr =  <foo>
        port = 1812
        secret = <bar>
}

home_server otp1 {
        type = acct
        ipaddr =  <foo>
        port = 1812
        secret = <bar>
}

home_server_pool otp0 {
        home_server = otp1
        home_server = otp0
}

home_server_pool otp1 {
        home_server = otp0
        home_server = otp1
}

realm otp0 {
        auth_pool = otp0
}

realm otp1 {
        auth_pool = otp1
}

sites-available/default:
authorize {
        update control {
                Proxy-To-Realm := otp0
                Replicate-To-Realm := otp1
        }

        replicate
}

IIRC home server state is tracked on a per homeserver basis (irrespective of 
pool), and proxy-to-realm and replicate-to-realm will only replicate to the 
first alive server in a given pool. So the above *may* do exactly what you 
want, with the caveat that the replicated packets won't be retransmitted if 
they're lost.

Should work ok in v2.x.x

-Arran

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